Polishing


This week was spent on polishing and putting in some finishing touches for our game, which we will continue doing next week and the week after. 

This week in art. Problems with unreal and max stole some time from us. We have landscaped the end area and decorated it a bit further, textured the boss and refined our dashing particle. 


Vertex painting still didn't work. We also have redesigned both tank and base enemies, made custom collision mesh for the bridge, and a small energy coil to help in the fight against the final boss. Our controls explanation page became reality too.




On the other side we've fixed the elevator movement, fixed some waypoint stuff, started polishing the final menu stuff,  and are wrapping up everything concerning the bridge. We've also done the drone colors for the new drones, feedback for the drone collision, improved the falling, and fixed some bugs. 

Get [Group1] W.A.S.P.S.

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