Production Week 1
This week we started working on our production build. It was a rocky start: Many of our prototype elements were not yet done and three out of four team members fell ill somewhere in the week. Despite that we still managed to get the ball rolling on adding new things and improving the existing ones.
We found a better way to make the enemy system that didn't involve the triggerboxes that caused game-breaking bugs and implemented it in our production build. We added a dash feature, fixed the drone movement, and ported the drone to production as well. We also added the base for pick ups to be implemented, and added a bomb mechanic.
We made designs for the drones, the crashed spaceship for the start of the game, and the bridge and elevator next to the bridge. The drone has been modeled and unwrapped, same goes for the elevator.
Files
Get [Group1] W.A.S.P.S.
[Group1] W.A.S.P.S.
shooter couch party co-op
Status | In development |
Authors | michaelzlatkin, agataantoniuk, Aessett, Gilles Devos |
Genre | Shooter |
Tags | dae, game-projects, group01, party-game, wasps |
More posts
- The final devlogJun 04, 2018
- PolishingMay 14, 2018
- Last production weekMay 08, 2018
- First week backApr 23, 2018
- Production sprint 2: Easter SpecialApr 09, 2018
- Production Week 3Mar 26, 2018
- Production Week 2Mar 20, 2018
- Final post before productionMar 03, 2018
- Difficulties & ChallengesFeb 27, 2018
Leave a comment
Log in with itch.io to leave a comment.